Large City: Ckÿph Luscä Gåz

Ckÿph Luscä Gåz

Ckÿph Luscä Gåz
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceNar Province
Sub ProvenceÅdÿhlÿväbe Hold
RegionDartville Basin
Founded1388
Community LeaderKing Siannon Raycztrÿke
Area277 km2 (110 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation484 m (1587 ft)
Average Yearly Precipitation248 cm/y (97 in/y)
Population65277
Population Density235 people per km2 (593 people per mi2)
Town AuraMysticism
Naming
Native nameCkÿph Luscä Gåz
Pronunciation/ˈæmbə/ /gɑːz/
Direct Translation[Propername] [ass]
Translation[Not Yet Translated]

Ckÿph Luscä Gåz (/ˈæmbə/ /gɑːz/ [Propername] [ass]) is a subtropical Large City located in Ådÿhlÿväbe Hold, Nar Province, within the United Kingdom of Undermountain.

The name Ckÿph Luscä Gåz is derived from the Dwarven language, as Ckÿph Luscä Gåz was founded by Mosquito Swarms Phodnezerf, who was culturaly Dwarvern.

Climate

Ckÿph Luscä Gåz has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 12°C (53°F). Ckÿph Luscä Gåz receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Ckÿph Luscä Gåz covers an area of nearly 277 km2 (110 mi2), and an average elevation of 484 m (1587 ft) above sea level.

Overview

Ckÿph Luscä Gåz was founded durring the late 15th century in summer of the year 1388, by Mosquito Swarms Phodnezerf. The establishment of Ckÿph Luscä Gåz was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ckÿph Luscä Gåz's construction back out of the project. Mosquito Swarms Phodnezerf pushed on reguardles, and Ckÿph Luscä Gåz was finished, but starts off as a terible place to live.

Ckÿph Luscä Gåz was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ckÿph Luscä Gåz is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ckÿph Luscä Gåz is buildings are arranged within a network of premissive cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Ckÿph Luscä Gåz's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The unusual though effective defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Ckÿph Luscä Gåz makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Ckÿph Luscä Gåz’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Ckÿph Luscä Gåz possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ckÿph Luscä Gåz has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ckÿph Luscä Gåz has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ckÿph Luscä Gåz. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ckÿph Luscä Gåz's parks.

Ckÿph Luscä Gåz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ckÿph Luscä Gåz.

Ckÿph Luscä Gåz has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ckÿph Luscä Gåz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ckÿph Luscä Gåz has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ckÿph Luscä Gåz has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ckÿph Luscä Gåz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Luscä Gåz has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ckÿph Luscä Gåz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ckÿph Luscä Gåz's public wards, blessings, and other arcane systems.

Ckÿph Luscä Gåz has an Arcane Academy which provides higher education in the arcane sciences.

Ckÿph Luscä Gåz possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ckÿph Luscä Gåz's grid is powered by hydrogalvanic generators.

Ckÿph Luscä Gåz's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ckÿph Luscä Gåz has a first rate hospital which caters to anyone in need of long term medical care.

Ckÿph Luscä Gåz has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Ckÿph Luscä Gåz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ckÿph Luscä Gåz's natural decorations nor waterways.

Ckÿph Luscä Gåz has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ckÿph Luscä Gåz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ckÿph Luscä Gåz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ckÿph Luscä Gåz is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ckÿph Luscä Gåz's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, summer is short in Ckÿph Luscä Gåz.

The Spider, Assassin (Giant) near Ckÿph Luscä Gåz are known to be almost tame, such that they can be put to domestic use.

Ckÿph Luscä Gåz's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Wild Magic energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 131
  • Farmers: 225
  • Farm Laborer: 296
  • Hunters: 203
  • Milk Maids: 186
  • Ranchers: 85
  • Ranch Hands: 207
  • Shepherds: 163
    • Farmland: 262413 m2
    • Cattle and Similar Creatures: 16319
    • Poultry: 195831
    • Swine: 13055
    • Sheep: 652
    • Goats: 130
    • Horses, Mounts, and Beasts of Burden: 6527

Craftsmen

  • Arms and Toolmakers: 133
  • Blacksmiths: 138
  • Bookbinders: 83
  • Buckle-makers: 88
  • Cabinetmakers: 133
  • Candlemakers: 251
  • Carpenters: 194
  • Clothmakers: 171
  • Coach and Harness Makers: 69
  • Coopers: 171
  • Copper, Brass, Tin, Zinc, and Lead Workers: 87
  • Copyists: 64
  • Cutlers: 53
  • Fabricworkers: 155
  • Farrier: 373
  • Furriers: 42
  • Glassworkers: 203
  • Gunsmiths: 143
  • Harness-Makers: 62
  • Hatters: 129
  • Hosiery Workers: 48
  • Jewelers: 74
  • Leatherwrights: 163
  • Locksmiths: 64
  • Matchstick makers: 103
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 83
  • Paper Workers: 94
  • Plasterers: 87
  • Pursemakers: 108
  • Roofers: 71
  • Ropemakers: 65
  • Rugmakers: 61
  • Saddlers: 125
  • Scabbardmakers: 134
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 63
  • Soap and Tallow Workers: 246
  • Tailors: 395
  • Tanners: 81
  • Upholsterers: 98
  • Watchmakers: 87
  • Weavers: 191
  • Whitesmiths: 53

Merchants

  • Adventuring Goods Retellers: 45
  • Arcana Sellers: 45
  • Beer-Sellers: 88
  • Booksellers: 100
  • Butchers: 159
  • Chandlers: 159
  • Chicken Butchers: 174
  • Entrepreneurs: 69
  • Fine Clothiers: 163
  • Fishmongers: 176
  • Florists: 39
  • Potion Sellers: 110
  • Resellers: 283
  • Spice Merchants: 89
  • Wine-sellers: 127
  • Wheelwright: 105
  • Woodsellers: 65

Service workers

  • Bakers: 362
  • Barbers: 277
  • Coachmen: 91
  • Cooks: 251
  • Doctors: 150
  • Gamekeepers: 107
  • Grooms: 55
  • Hairdressers: 225
  • Healers: 183
  • Housekeepers: 181
  • Housemaids: 343
  • House Stewards: 197
  • Inns: 62
  • Laundry maids: 114
  • Maidservants: 203
  • Nursery Maids: 120
  • Pastrycooks: 217
  • Restaurateur: 343
  • Tavern Keepers: 271

Specialized Laborer

  • Ashworkers: 91
  • Bleachers: 57
  • Chemical Workers: 37
  • Coal Heavers: 133
  • In-Town Couriers: 155
  • Long Haul Couriers: 155
  • Dockyard Workers: 130
  • Gas Workers: 32
  • Hay Merchants: 55
  • Leech Collectors: 157
  • Millers: 151
  • Miners: 145
  • Oilmen and Polishers: 100
  • Postmen: 138
  • Pure Finder: 81
  • Skinners: 210
  • Sugar Refiners: 37
  • Tosher: 105
  • Warehousemen: 261
  • Watercarriers: 137
  • Watermen, Bargemen, etc.: 217

Skilled Laborers

  • Accountants: 84
  • Alchemist: 98
  • Clerk: 125
  • Dentists: 67
  • Educators: 200
  • Engineers: 93
  • Gardeners: 64
  • Mages: 48
  • Plumbers: 73
  • Pharmacist: 77
  • Professors: 29
  • Scientists: 49
  • Wizards: 28

Civil Servants

  • Adventurers: 62
  • Bankers: 86
  • Civil Clerks: 159
  • Civic Iudex: 75
  • Consultants: 43
  • Exorcist: 155
  • Fixers: 78
  • Kami Clerk: 131
  • Landlords: 126
  • Lawyers: 81
  • Legend Keepers: 107
  • Militia Officers: 652
  • Monks, Monastic: 210
  • Monks, Civic: 191
  • Historian, Oral: 141
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 148
  • Priests: 261
  • Rangers: 88
  • Rat Catchers: 101
  • Scholars: 100
  • Spiritualist: 116
  • Slayers: 36
  • Storytellers: 214
  • Military Officers: 251

Cottage Industries

  • Brewers: 225
  • Comfort Services: 251
  • Enchanters: 75
  • Herbalists: 73
  • Jaminators: 233
  • Needleworkers: 210
  • Potters: 108
  • Preserve Makers: 176
  • Quilters: 95
  • Seamsters: 362
  • Spinners: 203
  • Tinker: 72
  • Weaver: 171

Artists

  • Actors: 67
  • Architects: 26
  • Bards: 108
  • Costumers: 40
  • Dancers: 80
  • Drafters: 42
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 70
  • Inlayers: 61
  • Musicians: 225
  • Painters, Art: 33
  • Playwrights: 68
  • Sculptors, Art: 56
  • Wood Carvers: 210
  • Writers: 225

Produce Industries

  • Butter Churners: 251
  • Canners: 176
  • Cheesmakers: 233
  • Ice Merchants: 28
  • Millers: 135
  • Picklers: 116
  • Smokers: 81
  • Stockmakers: 70
  • Tobacconists: 105
  • Tallowmakers: 151

24915 of Ckÿph Luscä Gåz's population work within a Foundational Occupation.

35793 of Ckÿph Luscä Gåz's population do not work in a formal occupation, but do contribute to the local economy. 4569 (7%) are noncontributers.

Points of Interest

Ckÿph Luscä Gåz is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

A local has came up with a wonderful new idea (27961 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. was immortalized in song for this deed.

History